Fable 3 released in 2011Â and made several changes to the series, like more dialogue for the hero and the inclusion of an interactive menu called the Sanctuary. However, these additions weren’t enough to satisfy Molyneux, who promised himself and his fans a different sort of gaming experience.
In a now-deleted interview with Develop, Peter Molyneux described his original vision of Fable 3 as a “beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play.” But, he lamented, “The gem that was in my mind has never come to be.” He went on to call Fable 3 a “trainwreck,” because it failed to live up to his expectations.
Molyneux has said that games are living things because they’re continuously updated and changed long after their release. This led him to make similar promises when he began developing Godus, which ended up being one of the most disappointing crowdfunded games of all time. Molyneux blames some of his failure on the idea that gaming companies don’t support creators enough. He argues that has always been the case, as long as games have existed, and that the lack of support makes game development difficult.